mango mango

objective:

design a mango-inspired interactive object that engages users through preset inputs and outputs to evoke emotions such as fear, surprise, joy, and intrigue. The design will incorporate gradual illumination and dimming effects that mimic the motion of opening a mango, reinforcing a tactile and visual feedback loop.

design:

the interactive mango takes the form of a soft, silicone with a smooth exterior that invites users to touch and explore. As users interact with it—by pushing & bending—embedded lighting within the mango gradually illuminates or dims, simulating the experience of opening the fruit. The lighting changes dynamically based on the user’s touch intensity and movement, creating an emotional response by shifting colors, brightness, or even patterns. The interplay of light, texture, and response mechanisms ensures that each user perceives the mango uniquely, fostering curiosity and engagement,

Breadboard Iteration

I initially built my breadboard model using a SparkFun RedBoard, a large breadboard, multiple jumper wires, a flex sensor, an LED strip, and resistors. This setup allowed for quick prototyping but was bulky and had many loose connections.

To refine my design, I iterated on the circuit to make it more compact and durable. I transitioned to a Mini Metro 328, replacing the large breadboard with a solderable mini breadboard. I also shortened the wires and soldered all connections securely, ensuring a more reliable and permanent build. The final version is much smaller, sturdier, and better suited for real-world application.

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